Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: Windy is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Tabaxi people; and money/treasure
Flaws: Depressed, Impulsive, Racist. Bonds: Rich, Military. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 82 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.
Trym Marlowe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has moderate length golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Trym will drive conversation. He does not trust anyone and sleeps with one eye open.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: Seeks redemption; and to reunite with his absent father
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Family, Criminal record. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 5000 sp. Chrysoberyl (40 gp).
Theodoric Bristol, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His green unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Impeccable. Flaws: Disease. Bonds: Attractive. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Alston Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his sai, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His head has been shaved. He has several tiny jet earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Depressed, Racist. Bonds: Rich. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
Possessions: Moonstone (60 gp). Rhodochrosite (4 gp). Malachite (4 gp). Amethyst (110 gp). Aquamarine (1000 gp). White pearl (110 gp). Moss agate (4 gp). 1 Minor magic item.
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