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NPC Generator

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Advanced [show]


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a black cloak and cross-gartered grey stockings. His brown hair is kept up in a ponytail inside a small hat. His eyes are violet and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Ombul Goodearth, Male Halfling Aristocrat 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 3000 sp. Lapis lazuli (14 gp).


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy tan pantaloons and a green scarf. His blonde hair is lengthy. His eyes are hazel.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Bookbinder, who enjoyed hunting, Silvo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a crush on the local Bookbinder; and he is wracked by social anxiety

Flaws: Fearful, Insane. Bonds: Attractive, Nature, Has a crush. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Silvo Sunmeadow, Male Halfling Paladin 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Curran Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red broad hat and red clothes. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is black. His blue eyes peer out from beneath his broad red hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Marshal like his mother before him.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Religious, Job. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Curran Hilltopple, Male Halfling Monk 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Average lock.


Social Check DCs


Alex Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. His long brown hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Philantrophist, Gifted. Bonds: Attractive. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Alex Accord, Male Half-Elf Expert 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Goblin, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs

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