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NPC Generator

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Advanced [show]


Mamnen Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His white hair has been sun bleached extensively. He has gleaming, smiling white eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Fisher father left him crippled. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Military. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Mamnen Fluke, Male Tiefling Aristocrat 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4

Possessions: Rock crystal (60 gp). 1 Half-Plate.


Social Check DCs


Donaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying blue crest a little too much giving a sharp blue color. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Bookbinder, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Donaar Umbyrphrael, Male Dragonborn Expert 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Anverth Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy brown hair. This blue eyed westerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Anverth was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Bonds: Attractive, Rich, Adventurer, Enemies, Religious. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Anverth Fapplestamp, Male Gnome Fighter 9
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 108 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)18 (+4) 10 (+0)8 (-1)
Skills Acrobatics +4, Arcana +7
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling, Draconic, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +7

Possessions: 120000 cp. Zircon (50 gp). Jade (40 gp). Star rose quartz (50 gp). Tourmaline (40 gp). Malachite (6 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Aquamarine (1600 gp).


Social Check DCs


Tim Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Fighting, Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Rich. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Tim Bradshaw, Male Human Druid 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs

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