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Thakrak Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His auburn hair, when down, is lengthy. This hazel eyed easterner is not easily forgotten.

Personality: A skeptical and narcissistic man, Thakrak's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Impeccable, Artistic. Bonds: Family, Poor. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Thakrak Halsey, Male Half-Orc Warlock 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Aquan, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 50 pp.


Social Check DCs


Enialis Firahel, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, and a wedding ring on his left hand. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: The child of a Ruler, who enjoyed hunting, Enialis was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: In love, Nature, Military. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Enialis Firahel, Male Elf Bard 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2300 sp. Jasper (20 gp). Chalcedony (20 gp).


Social Check DCs


Hobart Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his morningstar ready. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hobart grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hobart. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Fighting, Opinionated. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Hobart Fatrabbit, Male Halfling Fighter 4
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Roland Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with deerstalker hat. His auburn hair, when down, is lengthy. His eyes are violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Lazy, Depressed. Bonds: Nature. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Roland Hackney, Male Human Adept 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp.


Social Check DCs

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