Qualen Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His eyes are hazel and beady.
Personality: Qualen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Map Maker, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp.
Dazzazn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a brown scarf, and he perpetually has his dagger ready. His green crest is matted, messy, and big. His gold eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. When Dazzazn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Military. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Burgell Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is smooth and relatively long. He has a dull look in his violet eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Burgell lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Revenge; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Joker, Persistence, Gifted. Bonds: Family, Enemies. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Chrysoprase (60 gp). Brown-green garnet (70 gp). Malachite (14 gp). Silver pearl (70 gp).
Himo Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Himo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Himo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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