Ahvain Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered hammer and tarnished pickaxe as well. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1 Minor magic item.
Dondon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his ceremonial dagger ready. He has a small bristly mustache and wavy golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 52 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.
Zepar Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries a battered warhammer and tarnished quarterstaff as well. He keeps his purple hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Zepar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Zepar's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Shy, Antagonistic, Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Modean Fear, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright pastel suits and hats. He has moderate length chestnut hair. He has several tiny ruby earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Modean has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Fearful, Mundane, Disease. Bonds: Rich, Family. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 32 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 3000 gp. Freshwater pearl (5 gp). Pink pearl (80 gp). Black pearl (1000 gp).
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