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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ozyman Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He has a slight overbite and is overall scrawny. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Artistic, Fighting. Bonds: Job, Nature. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Greenbottle, Male Halfling Fighter 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bundrigo Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan painted combat armor at almost all times. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Bundrigo Goodearth, Male Halfling Cleric 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His black fur is slicked back into a classic pompadour. His blue eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shepherd job and began his own company from there.

Motivation: To be a Armorer again; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Job. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flask Wind, Male Tabaxi Commoner 4
Medium (5'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 47000 sp. Amber (120 gp). Azurite (7 gp). 1 Minor magic item.


Social Check DCs


Gilthur Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His black hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Addict, Fearful. Bonds: Slave, Immigrant. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Gilthur Bofdann, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs

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