Bernard Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He sports a long white beard, and similarly colored long hair. His hazel eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Rich. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Warryn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a violet collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is drawn into a tight pony tail with a dagger scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Rich, Attractive. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 600 gp. Pink pearl (150 gp). Zircon (70 gp). Pink pearl (150 gp). Canary diamond (2000 gp). Golden pearl (150 gp). Black pearl (200 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard York, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his chestnut hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Hunter.
Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Immigrant, Criminal record, Job. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 90 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 800 gp. Zircon (70 gp). Banded agate (15 gp). Violet garnet (600 gp). Deep green spinel (40 gp). Bloodstone (70 gp). Hematite (15 gp). Tourmaline (40 gp).
Norman Chatham, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


