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NPC Generator

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Advanced [show]


Gennal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long blonde hair kept up in a rat tail. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Mayor.

Motivation: Wants to raise his children well; and he is greedy

Bonds: Job, Adventurer, Immigrant, Rich, Family. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Gennal Netyoive, Male Elf Rogue 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Barendd Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear yellow clothing when he does not wear armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His job bores him to no end. He has decided to make it more interesting.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Barendd Frostbeard, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimmon Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long purple hair kept up in a rat tail. His black eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Rimmon lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Athletic. Bonds: Attractive, Criminal record, Family. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Rimmon Enigma, Male Tiefling Fighter 17
Medium (5'1") Tiefling, Lawful Evil (CR 17)
Armor Class 14
Hit Points 194 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 18 (+4)17 (+3) 15 (+2)13 (+1)
Skills Performance +7, Sleight of Hand +10
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Terran
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4

Possessions: 1000 pp. Zircon (50 gp). Zircon (50 gp). Zircon (50 gp). Lapis lazuli (9 gp). Sardonyx (50 gp). Jasper (50 gp). Jade (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Raymond Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and wears a blue costume with the symbols of magic on his torso. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His brown unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Religious, Criminal record. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Raymond Remington, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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