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NPC Generator

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Advanced [show]


Golm Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He has a slight overbite and is overall scrawny. His white hair is greasy and uncared for. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Rich, Criminal record. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Golm Roscoe, Male Half-Orc Fighter 3
Medium (5'9") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)7 (-2)
Skills Deception +0, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. Chalcedony (50 gp). Alexandrite (700 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Cairn Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy brown pantaloons and a white scarf. He has wavy dark red hair. His white eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Marshal profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Cairn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cairn's father didn't care for him much, and the feeling was mutual. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy, Disease, Antagonistic. Bonds: Job. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Cairn Fluke, Male Tiefling Aristocrat 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Athletics +5, Nature +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1100 gp. Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His brown hair is lengthy. His blue unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of northern immigrants he idolized his father. He found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Disease, Impulsive, Fearful. Bonds: Immigrant, Adventurer. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Alberich Helcral, Male Dwarf Warlock 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Abyssal, Giant, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16433333100

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Rich, Slave. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Andreantti, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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