Nutae Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2700 sp. 1 Chain shirt.
Cloud Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black shirt with thin white vertical stripes and brown pants. He has lavender fur. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Cloud embodies much of what other species detest in the Tabaxis. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Gifted, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 500 gp.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He struck the Farmer job and began his own company from there.
Motivation: Wants his loneliness to end; and he is content
Flaws: Mundane. Bonds: Job, Military, Criminal record, Has a crush. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Olgoth Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his sai. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Olgoth has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Disease, Mundane. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1500 gp. Amethyst (70 gp). Deep green spinel (70 gp). Blue quartz (15 gp). Smoky quartz (30 gp).
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