Gilbert Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Mercenary. With a patchy chestnut beard and wild chestnut hair. He has several tiny ruby earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Carter profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gilbert has worked very hard to control his curse. He has worked as a Mercenary like his father before him.
Motivation: He has money and likes to spend it; and to be a carter again
Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Job, Rich. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Drogo Adley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered ceremonial dagger and tarnished sai as well. His hair is short and black. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Interpreter profession.
History: Born in the north his family was never financially stable. A gifted student he started as a Interpreter, but he got bored and became a Assassin. He now travels the world, in search of power and loot.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 96 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 400 gp. Deep green spinel (70 gp). Amber (70 gp). Pink pearl (70 gp). Alexandrite (600 gp). Deep blue spinel (600 gp).
Hunter Wade, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Red-brown spinel (40 gp).
Dagger In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a brown cloak and cross-gartered red stockings. His right hand appears badly burned and disfigured. He has moderate length brown fur. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Secretive. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Banded mail. 1 Chain shirt. 1 Masterwork studded leather.
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