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NPC Generator

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Advanced [show]


Percival Deighton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His long auburn hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Deighton, Male Human Ranger 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gorbundus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his copper crest well, parting it to the right. His red eyes are passionate and lively.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people

Ideals: Fighting, Athletic. Flaws: Racist, Secretive. Bonds: Mentor. Occupation: Barber

Voice: Raspy

Attributes [hide]

Gorbundus Baharoosh, Male Dragonborn Paladin 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 170 gp. Aquamarine (200 gp). Jasper (60 gp). White opal (500 gp).


Social Check DCs


Bûth Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to be a shoemaker again

Ideals: Pacifist. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Bûth Atterton, Male Half-Orc Aristocrat 9
Medium (5'11") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1100 gp. Aquamarine (200 gp). Aquamarine (200 gp). Smoky quartz (80 gp). Obsidian (12 gp).


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length gray fur. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Dynamic was born the youngest of three triplets. One day when Dynamic was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Dynamic was heart-stricken from the event, and his father started working long hours to provde for them. He left for the north, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Greedy, PTSD. Bonds: Family, Immigrant. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dynamic Grass, Male Tabaxi Expert 6
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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