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NPC Generator

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Advanced [show]


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light white in addition to tight pants. With a patchy blonde beard and wild blonde hair. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Glassblower, his mother struggled to pay the bills. When Dalgal reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Poor, Military. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Dalgal Helcral, Male Dwarf Warrior 10
Medium (4'0") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep blue leather and dull tan iron scale mail. His whole body is exceptionally muscular. His chestnut hair is singed and shortened. This gray eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Aust studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aust Erenaeth, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp. Coral (100 gp). Sard (60 gp).


Social Check DCs


Trail Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His gray fur is thinning but still full. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Flaws: Shy, Insane. Bonds: Attractive, Mentor, Criminal record. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Trail Moon, Male Tabaxi Druid 7
Medium (6'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 9 (-1)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his red robe and has his scimitar always slung over his shoulder. He wears his beige fur down. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Locksmith, Nimble learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Locksmith soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Nimble Of Clay, Male Tabaxi Cleric 3
Medium (6'10") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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