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NPC Generator

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Advanced [show]


Adran Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and prefers to wear flannel. His black hair is still thick. His eyes are violet and beady.

Personality: Eccentric and domineering, Adran will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. Adran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Adran Zhanini, Male Half-Elf Warlock 3
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp.


Social Check DCs


Faran Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. Faran was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Knight. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Faran Stoutman, Male Halfling Ranger 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries glaives. He keeps his long red fur kept up in a rat tail. His yellow eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Enemies, Religious. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Gale Mirror, Male Tabaxi Rogue 3
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2700 sp.


Social Check DCs


Gûnd Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. This brown eyed northerner is not easily forgotten.

Personality: He has always had a great fascination with Half-Orc culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gûnd was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Flaws: Racist, Shy, Impulsive. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Gûnd Ainsley, Male Half-Orc Druid 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 8000 sp. Carnelian (20 gp). Iolite (20 gp). Iolite (20 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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