Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Butcher does. He wears his lavender fur up. His eyes, though not visible through his cowl, are copper.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Butcher business at a young age. Shifting was born on a far southern mountains where he grew up under the tutelage of his father, an expert Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.
Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 79 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely violet suit with red socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.
History: He was born in the east, but his parents moved at a very young age to the west. In his 10th year, his parents were killed by a goblins raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and many goblins want him driven away
Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies, Immigrant. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Rhodochrosite (14 gp). Golden yellow topaz (400 gp). Malachite (14 gp).
Paelias Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. His golden hair is unkempt and raggedy. He is baby faced.
Personality: Paelias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Paelias would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Paelias was left his father's suit of armor and trained in its use and care. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Military. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Beloril Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He desires power and/or immortality.
Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Immigrant. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Silver comb with moonstones (100 gp).
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