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NPC Generator

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Advanced [show]


Wymar Harlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light green in addition to tight pants. His hair is red and curly. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Wymar was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Unemployed. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Emotional, Insomniac, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Harlow, Male Human Aristocrat 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Athletics +6, Nature +7
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Ignan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +7

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His crest is greying and his face has many wrinkles. He is baby faced.

Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his singing dream.

Motivation: To unite with his brother; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Attractive, Nature. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Nadarr Vangdondalor, Male Dragonborn Paladin 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. 1 Bullseye lantern.


Social Check DCs


Sapply Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is cut short. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sapply took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Impeccable, Artistic. Flaws: Secretive. Bonds: Nature, Enemies. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Sapply Ironhide, Male Gnome Aristocrat 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp. Smoky quartz (60 gp). 1 Banded mail.


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man is well dressed, constantly wearing a brown suit, white shirt, and green tie. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Enemies. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Gildmak Jamjar, Male Halfling Adept 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)8 (-1) 9 (-1)9 (-1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs

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