Elaim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright grey suits and hats. He wears a colorful flower in his chestnut hair. He has gray eyes and a grey hat with a white feather.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 3000 cp. 1 Good lock.
Rimmon Power, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a blue cloak and cross-gartered white stockings, and sports empty pouches on his belt. His hair is cut close to his head. His skin is flawless and his silver eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: Rimmon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Slave. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 200 pp. 1 Medium magic item.
Fax Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Healer uniform. He is physically well-built. He has no crest. His gold eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the west. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Healer business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption.
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 3000 sp. 2 Tanglefoot bags. 8 Acid flasks.
Nuraval Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His hair is red and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: Marry his brother to traveling adventurers; and he has passion for adventuring and risk
Flaws: Selfish. Bonds: Religious, Adventurer, Rich, Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
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