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NPC Generator

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Advanced [show]


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: When he was but 3 years old his parents immigrated from the north. His childhood dream was to be a Miner, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Disciplined. Bonds: Immigrant, Job, Family, Has a crush. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

John Hallewell, Male Human Fighter 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 92 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +6

Possessions: 600 gp. Jasper (70 gp). Iolite (70 gp). Star ruby (1000 gp).


Social Check DCs


Grûblik Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.

Personality: Grûblik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Artistic. Bonds: Attractive, Slave, Adventurer, Criminal record, Job. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Grûblik Woods, Male Half-Orc Expert 6
Medium (5'0") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)7 (-2) 15 (+2)7 (-2)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anverth Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear black pants and tee shirts. His golden hair is still thick. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anverth took refuge in the large cave and found the beat up pickaxe and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and wants his loneliness to end

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Anverth Offund, Male Gnome Cleric 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Chrysoprase (60 gp). Amethyst (80 gp). Rose (60 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright red suits and hats. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Broce grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has worked as a Miller like his father before him.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Philantrophist, Justice. Flaws: Insomniac. Bonds: Adventurer, Job, Criminal record. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Broce Albaratie, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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