Quarion Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a blue coat with grey slacks, and carries kukris. He keeps his long white hair kept up in a rat tail. His eyes are hazel and catlike.
Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Quarion was born with his mother's beautiful face. Cursed with a spirit at a very young age, Quarion has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Guardian, Attractive. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Salasar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of luck around his neck, and a scythe on his belt. His crest is white, silky, and of moderate length. His gold eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: Born in the south to a Crown-heir, Salasar learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Direcris Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and black handkerchief worn on his right side. He is bristling with hidden weapons, mostly lances and halberds. His bronze crest is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Architect, his mother struggled to pay the bills. Direcris was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Direcris decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Tricking In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His red fur is long and unkept. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Ugly, Addict, Antagonistic, Fearful. Bonds: Poor. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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