Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan shirt with thin black vertical stripes and red pants. His silver crest is slicked back into a classic pompadour. His eyes are likewise gold.
Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Zedaar was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: Family. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Mreksh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His crest is brass and very short. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Mason, who enjoyed hunting, Mreksh was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect his home
Flaws: Greedy, Secretive. Bonds: Nature, In love, Guardian. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 17)
Armor Class 11
Hit Points 104 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
Possessions: 500 pp. Red spinel (150 gp). Tourmaline (150 gp). Bloodstone (20 gp). Banded agate (12 gp). Red garnet (150 gp). Iolite (20 gp). Carnelian (20 gp). Iolite (20 gp). Silver pearl (150 gp). Freshwater pearl (12 gp). Amethyst (150 gp). Golden yellow topaz (1100 gp). Lapis lazuli (12 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). Hematite (12 gp).
Heward Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of orcs once and for all.
History: Gifted from a young age, Heward studied abroad. A freak accident while working with his Bricklayer mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp.
Arannis Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He desires power and/or immortality.
Flaws: Disease. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Brown-green garnet (40 gp). White opal (900 gp). Brown-green garnet (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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