Ghaliver Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Laborer. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ghaliver was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Sailor again; and meet up once more with his childhood friend
Flaws: Impulsive, Hedonist. Bonds: Job, Poor, Adventurer. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp.
Bernard Hale, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Drogo Harlan, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, marred by beers. His hair is cut close to his head. He has several tiny amber earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He now mingles about in high society.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Mentor. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 72 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 20000 sp. Chalcedony (80 gp). Emerald (1500 gp). Golden yellow topaz (200 gp). Carnelian (80 gp). Obsidian (14 gp). Zircon (80 gp). Star ruby (1500 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He wears his black hair up. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Arannis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To pay off his debts; and to reunite with his old friends
Ideals: Joker. Bonds: Adventurer, Rich, Enemies, Debt. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 60 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 2000 gp. Peridot (60 gp). Tourmaline (160 gp). Eye agate (9 gp). Tourmaline (160 gp). Peridot (60 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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