Mordai Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a hunchback. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are silver.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the west, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Bounty Hunter.
Motivation: A need for knowledge about a nearby landmark; and he would like to get married and retire
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp.
Ethereal Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of his god on his torso. He carries with him a set of clubs on his belt, each one with a emerald on the hilt. He keeps his red fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Has a crush, Rich. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 96 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item.
Ombul Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Ombul was born the youngest of three triplets. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants to raise his children well
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record, Family, Adventurer. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp. 1 Everburning torch. 1 Antitoxin. 3 Holy water.
Heward Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his golden hair in a flapper bob. His eyes are a pleasant violet.
Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge.
Ideals: Athletic, Justice. Flaws: Disease, Racist. Bonds: Enemies. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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