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NPC Generator

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Advanced [show]


Orryn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is silver, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Miner, who enjoyed hunting, Orryn was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He is greedy.

Ideals: Athletic, Optimist. Bonds: Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Orryn Nackle, Male Gnome Expert 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.

History: He was born in the north. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Military. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Gerald Barney, Male Human Adept 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1000 sp. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Enialis Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Sensitive. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Enialis Holimion, Male Half-Elf Warlock 4
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rangrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear brown pants and tee shirts. He wears his chestnut hair down. His amber eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Rangrim was born with his father's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: In love, Attractive. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Rangrim Lutgehr, Male Dwarf Druid 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Insight +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Auran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 800 gp. White pearl (150 gp). Freshwater pearl (10 gp). Rich purple corundum (1400 gp). Silver pearl (150 gp). White pearl (150 gp).


Social Check DCs

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