Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He wears his golden hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Dwarven people; and wants to raise his children well
Ideals: Disciplined. Flaws: Ugly, Disease, Antagonistic, Racist. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 pp.
Arumawann Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the west. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Crown-heir, Arumawann learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Crown-heir job and began his own company from there.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Ideals: Pacifist. Flaws: Insane, Depressed. Bonds: Has a crush, Job. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate.
Wymar Ramsey, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is brown. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Masseuse, Wymar learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 900 gp.
Shedinn Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has styled his bronze crest well, parting it to the left. His gold eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: To find somewhere to settle down.
Flaws: Antagonistic, Lazy, Mundane. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 280 gp.
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