Roland McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is long and unkept. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Military, Nature. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adran Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Tailor, his mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Adran's homeland. Adran decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Emotional, Fearful. Bonds: Immigrant, Poor. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Deep blue spinel (1100 gp).
Mantus Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a tan poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His hair is short and purple. His half smiles and gold eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Mantus managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Seeks redemption.
Ideals: Fighting. Bonds: Slave, Attractive, Criminal record, Rich. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Feng Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Forgetful, Antagonistic. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Smoky quartz (80 gp). Aquamarine (300 gp).
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