Joser Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His hair is brown and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Joser was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Persistence. Flaws: Racist, PTSD. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Mormo Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his nunchaku. His hair is purple and curly. His half smiles and black eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life
Ideals: Joker. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 66 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 19
Languages Common, Aquan, Draconic, Dwarven, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 12000 gp. Rhodochrosite (6 gp). Hematite (6 gp). Bloodstone (70 gp). Star rose quartz (70 gp). Eye agate (6 gp). Hematite (6 gp). Onyx (70 gp). Deep blue spinel (1600 gp). Pink pearl (90 gp). Onyx (70 gp). Zircon (70 gp). Moss agate (6 gp). Chrysoprase (70 gp). Obsidian (6 gp). Moonstone (70 gp). Smoky quartz (70 gp). Eye agate (6 gp). Azurite (6 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Warryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright tan suits and hats. His chestnut hair is singed and shortened. His eyes are brown.
Personality: He is almost excessively polite to everyone, even when angry. Warryn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Warryn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Rich, Enemies. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 80 pp.
Hugh Ogden, Male Human [Permalink]
Personal [hide]
Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his scythe. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Impeccable, Professionalism. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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