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NPC Generator

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Advanced [show]


Zook Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Gnomish compassion; and marry his brother to traveling adventurers

Flaws: Terse, Selfish, Racist. Bonds: Poor, Military, Family. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Zook Albaratie, Male Gnome Fighter 11
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 83 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 1800 gp. Bloodstone (70 gp). Carnelian (70 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. He wears his black fur down. He has gleaming, smiling copper eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Antagonistic, Shy, Depressed. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Silent Grass, Male Tabaxi Ranger 8
Medium (6'8") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Investigation +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Druidic, Orc, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Golden pearl (140 gp). Onyx (60 gp). Black pearl (700 gp). Chrysoberyl (140 gp). Rhodochrosite (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'4". He tends to wear a large grey jacket, and his gloved hand is found clutching a monstrous two handed axe. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal music training, and achieved minor success. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and to be a servant again

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Criminal record. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Andram Mystery, Male Tiefling Adept 1
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 18 (+4)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 40 gp.


Social Check DCs


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Logical. Flaws: Insane. Bonds: Poor, In love, Religious, Mentor. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Bradshaw, Male Human Bard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 600 sp.


Social Check DCs

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