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NPC Generator

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Advanced [show]


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered longbow and tarnished falchion as well. His hair is black, silky, and of moderate length. His fierce amber eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Justice, Professionalism. Bonds: Attractive, Rich. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Gunter Denholm, Male Human Warrior 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Coral (50 gp). Pink pearl (50 gp). Chrysoberyl (50 gp). 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. His eyes are amber and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the large cave and found the beat up club and armor he uses now. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer, Nature. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Arnold Middleton, Male Human Fighter 9
Medium (6'2") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1500 gp. Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a grey coat over a red low-cut shirt, and a feathered hat upon his head. He is muscular with a powerful set of arms. His fur, while still mostly gray, has prominent grey streaks. He has several tiny opal earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Rich, Job. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Trail Of Spirit, Male Tabaxi Expert 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. Red garnet (70 gp). Red spinel (70 gp).


Social Check DCs


Ronk Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.

History: When he was but 8 years old his parents immigrated from the south. Ronk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Ugly. Bonds: Job, Military, Immigrant, Adventurer. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ronk Shipley, Male Half-Orc Adept 12
Medium (5'11") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 49 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Terran, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 5000 sp. Rich purple corundum (800 gp). Peridot (50 gp). Sard (50 gp). Tourmaline (160 gp). Citrine (50 gp). Deep blue spinel (900 gp). White opal (800 gp).


Social Check DCs

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