Tree In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his violet robe. He has moderate length gray fur. He wears an eyepatch.
Personality: Tree is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. Through the years after Tree was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tree's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 34 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 130 pp. Chrysoberyl (100 gp). Rich purple corundum (900 gp). Peridot (20 gp). Brown-green garnet (100 gp).
Zaffrab Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears yellow trousers with pastel and white striped suspenders. He wears various colorful collared shirts. His hair is auburn and very short. His eyes are green and beady.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Adventurer. Occupation: Doctor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 700 gp. Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Jak Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Shy, Insane. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Great Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his orange fur down. His amber eyes have a joyful gleam in them most of the time.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a criminal king-pin and mafia family Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like him out of the picture.
Ideals: Optimist, Entrepeneur. Bonds: Enemies, Criminal record. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1600 gp. Chrysoberyl (50 gp). Eye agate (15 gp). Aquamarine (1200 gp).
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