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Advanced [show]


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His orange fur is smooth and relatively long. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Seven was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Entrepeneur. Bonds: Family, Immigrant, Enemies. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Seven In the Wind, Male Tabaxi Rogue 7
Medium (6'7") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 9000 sp. Chrysoprase (60 gp). Star rose quartz (60 gp). Silver pearl (160 gp). Hematite (7 gp).


Social Check DCs


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his warhammer. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. His hair is cut close to his head. This violet eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his father. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Joser TellPenny, Male Halfling Monk 8
Small (2'10") Halfling, Lawful Neutral (CR 8)
Armor Class 15
Hit Points 61 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He has a tattooed face.

Personality: A skeptical and narcissistic man, Mantus's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Mantus Righteous, Male Tiefling Expert 10
Medium (5'7") Tiefling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +4, Survival +6
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 220 pp.


Social Check DCs


Bertram Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Optimist, Gifted, Impeccable. Flaws: Impulsive. Bonds: Poor. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Bertram Blumenthal, Male Half-Elf Fighter 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 310 gp.


Social Check DCs

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