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NPC Generator

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Advanced [show]


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries a battered shortspear and tarnished nunchaku as well. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Glassblower, Kilvar learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Glassblower.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Bard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2 Antitoxin.


Social Check DCs


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Manfred Windsor, Male Human Sorcerer 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. Amethyst (90 gp).


Social Check DCs


Caeldrim Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is portly but not overly obese. His hair is blonde, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Caeldrim Burrows, Male Half-Elf Commoner 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Gnome, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7

Possessions: 600 gp.


Social Check DCs


Quarion Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Nature, Rich, Job. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Quarion Amastacia, Male Elf Sorcerer 6
Medium (5'5") Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp.


Social Check DCs

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