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NPC Generator

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Advanced [show]


Kaladan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His brass crest is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he's looking for his big break

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Family. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Kaladan Skaarzborroosh, Male Dragonborn Ranger 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 8 (-1)16 (+3) 16 (+3)16 (+3)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Grisha Law, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears tan painted combat armor at almost all times. He wears a feathered hat to cover his moderate length white hair. His eyes are green and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Grisha Law, Male Half-Orc Wizard 4
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp.


Social Check DCs


Ûshgol Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He has a small bristly mustache and wavy blonde hair. His eyes are likewise amber.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has achieved small success as a Mercenary.

Motivation: Sabotage a competitor; and to be a soapmaker again

Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Ûshgol Compton, Male Half-Orc Warrior 7
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 60 pp. Chrysoprase (70 gp). Blue quartz (6 gp). Obsidian (6 gp).


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long red beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dayereth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Rich, Religious, Enemies. Occupation: Barber

Voice: French accent

Attributes [hide]

Dayereth Floshem, Male Elf Ranger 9
Medium (4'8") Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs

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