Thorin Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his golden hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Thorin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 20 (+5) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp.
Nimble In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear pastel tank tops with yellow pants. His orange fur is lengthy and is close to two feet long. He has amber eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He comes from a rich southern family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Bonds: Attractive, Criminal record, Rich, Family, Religious. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 8000 sp. Chrysoberyl (80 gp). Smoky quartz (80 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Travok Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. He wears a colorful flower in his red hair. His eyes are likewise violet.
Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Attractive, Has a crush, Rich, Adventurer, Criminal record. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2200 gp. Jade (40 gp). Chrysoprase (40 gp). Blue quartz (8 gp). Carnelian (40 gp).
Hupe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. He was an apprentice working in his mother's forge. He has achieved small success as a Jeweler.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

