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NPC Generator

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Advanced [show]


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He is muscular with a powerful set of arms. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and money/treasure

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Wizard 6
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Merchant, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Bonds: Religious, Nature, Criminal record, Family. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Uthemar Othronus, Male Elf Barbarian 2
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 220 gp.


Social Check DCs


Berrian Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and violet handkerchief worn on his right side, and he perpetually has his greataxe ready. His red hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Berrian's homeland. Berrian decided to take the middle way and become a bodyguard. He's since become an addict/alcoholic.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated. Flaws: Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Berrian Solvenstein, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp.


Social Check DCs


Warryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: To protect his home; and someone believes him a fraud

Bonds: Guardian, Family, Nature, Job, Enemies. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Warryn Garrick, Male Gnome Monk 6
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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