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NPC Generator

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Advanced [show]


Nimble Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length beige fur. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Slave, Immigrant. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Nimble Mirror, Male Tabaxi Warrior 6
Medium (6'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Fire opal (800 gp). Blue quartz (9 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and sports blue clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. With bright black hair and a scraggly beard. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Godfrey Beitz, Male Human Commoner 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Pink pearl (70 gp).


Social Check DCs


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his falchion. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Mercenary. He also has developed a complete distrust of the Beggar profession.

History: Thradal lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Mercenary.

Motivation: Expand his business; and to reunite with his old friends

Bonds: Attractive, Job, Family, Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Thradal Bloodkith, Male Dwarf Commoner 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 50 pp.


Social Check DCs


Arumawann Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. He has a long red beard with little hanging trinkets. He has amber eyes and a green hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He got into the Armorer business at a young age. His childhood dream was to be a Gardener, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Gardener again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Arumawann Waggletop, Male Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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