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Advanced [show]


Gennal Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and expand his business

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Gennal Wasanthi, Male Elf Druid 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Chalcedony (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Art Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky grey painted plate armor. His black fur is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Mason

Voice: Russian accent

Attributes [hide]

Art Peak, Male Tabaxi Adept 2
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 290 gp. Rhodochrosite (16 gp). Silver pearl (60 gp). Alexandrite (400 gp). 1 Simple lock.


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Gardener father left him crippled. He hasn't been sleeping well lately.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Joker. Flaws: Fearful, Disease, Insomniac. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Taklinn Balderk, Male Dwarf Adept 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Athletics +6, History +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 1 Masterwork Musical instrument.


Social Check DCs


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He sports a flattop hair cut. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insane. Bonds: Job, In love, Criminal record. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Senteq Albaratie, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)18 (+4) 12 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 200 gp.


Social Check DCs

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