Fonkin Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy white pantaloons and a pastel scarf. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Attractive, Military, Mentor. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Pink pearl (120 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Pallabar Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His hair is short and white. His fierce amber eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Hunter job and began his own company from there.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Bonds: Attractive, Religious, Job, Family. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Nailo, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a robe, a symbol of the sun god around his neck, and a bow on his belt. His skin is also unnaturally pale. He wears his chestnut hair down. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Naill enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Fortune-teller, Naill learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fortune-teller soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Arnold Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many red ritualistic tattoos. He wears light armors faded through time and improper care. He keeps his silver hair in a pixie cut. He has amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of gnolls once and for all.
History: A powerful wizard made him what he is. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Bonds: Enemies, Mentor, Slave. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
Possessions: 3000 gp. Azurite (5 gp). Carnelian (30 gp). Fiery yellow corundum (800 gp). Eye agate (5 gp). Amber (60 gp). Sardonyx (30 gp). 1 Minor magic item.
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