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NPC Generator

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Advanced [show]


Beloril Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Beloril was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Disease, Shy. Bonds: Family. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Beloril Brawnanvil, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Malmûg Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Malmûg grew up listening to his mother's many stories. Malmûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Malmûg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Bonds: Poor, Family, Adventurer, Criminal record. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Malmûg Allerton, Male Half-Orc Adept 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 170 gp.


Social Check DCs


Miles Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. He is portly but not overly obese. He has moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered west to less war torn lands. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: PTSD. Bonds: Job, Slave. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Miles Schwartz, Male Half-Elf Rogue 3
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Rael Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with feathered hat. His white hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Bowyer profession.

History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Pacifist. Bonds: Job, Immigrant, Criminal record. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Rael Arnuanna, Male Elf Warrior 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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