River Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his black fur in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Tanner mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 13
Hit Points 109 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 |
Possessions: 600 pp. Star ruby (400 gp). Bloodstone (80 gp). Moss agate (10 gp). Freshwater pearl (10 gp). Rhodochrosite (10 gp). Azurite (10 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Amethyst (70 gp). Malachite (10 gp). Hematite (10 gp). Rose (80 gp). Tiger eye turquoise (10 gp).
Beast Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a brown and violet handkerchief worn on his right side, he is not a threatening figure. His white fur is long and unkept. His yellow eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. He worked as a nervous Ruler and found it very stressful. He became a Ruler soon after.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Ugly, Impulsive, Mundane. Bonds: Job, Family. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 90000 cp. Banded agate (15 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Gul Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Ar-Gul grew up listening to his father's many stories. In his 13th year, his parents were killed by a drow raid, leaving Ar-Gul alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Ar-Gul was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer, Enemies. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 58 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 5000 sp. Sardonyx (70 gp). Onyx (70 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item.
Taklinn Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He keeps his silver hair in a flapper bob. He has green eyes and a red hat with a black feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Taklinn was born with his mother's beautiful face. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and he has a crush on the local dilettante
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Guardian. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 19 (+4) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Goblin, Undercommon, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Amber (110 gp).
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