Adrik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey coat over a black low-cut shirt, and a small hat upon his head. His hair is brown and curly. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrik took refuge in the old dungeon and found the beat up falchion and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Flaws: Antagonistic, Selfish, Secretive. Bonds: Attractive, Nature. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 pp. Azurite (7 gp). Malachite (7 gp). Lapis lazuli (7 gp).
Art Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His gray fur is unkempt and raggedy. His eyes are yellow.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 134 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Pink pearl (40 gp). Violet garnet (700 gp). Violet garnet (700 gp). Eye agate (12 gp). Hematite (12 gp). 1 Medium magic item.
Gardain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise brown.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: Gardain was born in the north. At a young age he loved to build and create. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Enemies, Adventurer, Guardian. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 74 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 12000 sp. Aquamarine (400 gp). Silver pearl (100 gp). Aquamarine (400 gp). Fire opal (800 gp). Lapis lazuli (6 gp). Blue quartz (6 gp).
Azaki Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears just a violet suit. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and a strong sense of loyalty to half-elven people
Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Nature. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
