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NPC Generator

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Advanced [show]


Percival Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. He has moderate length red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Fighting, Artistic. Bonds: Attractive, Rich, Military. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Percival Blumenthal, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 17 (+3)17 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Stansfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His silver hair is lengthy. His eyes are likewise blue.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Henry Stansfield, Male Human Barbarian 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Banded agate (16 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Andram Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears tan trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His blue hair is long and unkept. His black eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Andram Wisdom, Male Tiefling Paladin 3
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Delebean Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His hair is chestnut, silky, and of moderate length. His brown eyes have a joyful gleam in them most of the time.

Personality: He is mildly Gnome supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Scheppen, Male Gnome Paladin 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs

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