Tod Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his rapier, and is pretty ugly. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Sold as a small child to a necromancer, Tod was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Tod took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 800 gp.
Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. His yellow fur is unkempt and raggedy. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Ethereal studied abroad. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He became a Tanner soon after.
Motivation: To be a Spice Merchant again; and tabaxi compassion
Ideals: Gifted. Flaws: Ugly, Secretive, Racist. Bonds: Poor, Job. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp. 1 Minor magic item.
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: He got into the Sculptor business at a young age. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Job. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 cp. 1 Minor magic item.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. He has several tiny amber earrings on each ear.
Personality: He is happy with his job as a Crown-heir. He turns his eye from what people do, preferring to live and let live. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Art grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. Tourmaline (120 gp). Malachite (7 gp). White pearl (120 gp). Red-brown spinel (120 gp). Amethyst (120 gp). Black pearl (800 gp).
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