Thomas Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. He wears his golden hair down. He has gleaming, smiling gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted martial powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Persistence. Bonds: Attractive, Religious, Mentor. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Efferil Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. This green eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Crown-heir, Efferil learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Crown-heir soon after.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Job. Occupation: Crown-heir
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp.
Frouse Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a green and black robe with the hood down. His red hair is lengthy. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot resist a sob story and will often dote over anyone who has one.
History: Frouse was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Poor, Criminal record. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Orc, Terran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 gp. Solid gold idol (300 gp).
Nykkan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has no crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Nykkan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful brothel owner made him what he is. He was an apprentice working in his mother's forge. He has achieved small success as a Ruler.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Job, Military, Mentor. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 80000 cp. Red-brown spinel (60 gp). White opal (900 gp). Jasper (30 gp). Tiger eye turquoise (10 gp). Golden pearl (60 gp). Obsidian (10 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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