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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Richard Reid, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright yellow suits and hats. His brown hair has been sun bleached extensively. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He became a Mortician soon after.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Richard Reid, Male Human Barbarian 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Investigation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Jet (160 gp). 1 Climber’s kit.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan leather gloves, a tan jacket, and tight pants. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Dondon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Dondon was born the youngest of three triplets. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dondon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A rival would like him out of the picture; and a deep hatred of brigands

Bonds: Attractive, Family, Job, Enemies, Criminal record. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Dondon Tealeaf, Male Halfling Commoner 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Gildmak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His hair is blonde, silky, and of moderate length. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Body Guard in town.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Gildmak Copperkettle, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Erky Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short. He has blue eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Erky never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a crush on the local Sellsword; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Criminal record, Military, In love, Has a crush. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Erky Nucklestamp, Male Gnome Sorcerer 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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