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NPC Generator

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Ability Scores
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Advanced [show]


Shane Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears bulky green painted plate armor. His moppish chestnut hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Sculptor job and began his own company from there.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Mundane, Impulsive. Bonds: Job. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Hadleigh, Male Human Monk 2
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shamash Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He wears his brass crest up. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Merchant. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Slave. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Shamash Vangdondalor, Male Dragonborn Sorcerer 18
Medium (6'1") Dragonborn, Chaotic Good (CR 18)
Armor Class 13
Hit Points 67 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 8 (-1)19 (+4)
Skills Arcana +8, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: 15000 gp. Jeweled electrum ring (5000 gp). Silver ewer (100 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A necklace of small pink pearls (6000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Fire opal pendant on a fine gold chain (2200 gp). Large well-done wool tapestry (600 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Solid gold idol (900 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Major magic item.


Social Check DCs


Bertram Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His silver hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: He got into the Map Maker business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 11 years.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Joker. Flaws: Shy. Bonds: Job, Mentor, Slave. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Bertram Redfield, Male Human Warlock 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 70 gp. 1 Masterwork studded leather.


Social Check DCs


Aramil Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely white suit with black socks and a vest with buckled shoes. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Slave. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Aramil Ilphelkiir, Male Half-Elf Fighter 2
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs

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