Ethereal In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. He wears a deerstalker hat to cover his moderate length orange fur. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Seamstress business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and he wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Family, Job, Adventurer, Military. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Richard Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Knight. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: He was born into a rich family. His childhood dream was to be a Barkeep, but he was a colossal failure. He now owns his own business.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Lazy. Bonds: Job, Rich. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (1300 gp). Onyx (50 gp). Silver pearl (100 gp). Sard (50 gp).
Borun Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair is smooth and relatively long. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Borun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is greedy.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor, Enemies. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Giant, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. White pearl (160 gp). 4 Alchemist’s fire. 1 Antitoxin. 1 Antitoxin.
Fax Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His crest is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Fax studied abroad. After coming to the age of reason, Fax took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Insane, Antagonistic, Addict. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Goblin
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 70 pp. Golden circlet with four aquamarines (4000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (1900 gp). A roughly beaten golden orb (70 gp).
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