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NPC Generator

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Advanced [show]


Ortegar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His eyes are blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Ortegar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Courier.

Motivation: He's attracted to the PC; and wants to open a new tavern

Flaws: Shy, Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Ortegar Goodbarrel, Male Halfling Monk 5
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Oren Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His chestnut hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Oren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to get laid

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Oren Copperkettle, Male Halfling Rogue 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)10 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Anverth Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is long and black with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Dyer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Umbodoben, Male Gnome Wizard 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Krimmon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He has done his best to style his blonde hair to look like a famous performer. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. After coming to the age of reason, Krimmon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Baker

Voice: Raspy

Attributes [hide]

Krimmon Warmwater, Male Halfling Cleric 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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