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NPC Generator

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Advanced [show]


Beloril Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His left hand appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: Beloril speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: The child of a Junk Dealer, who enjoyed hunting, Beloril was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Beloril Holderhek, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Gruk Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His long black hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Gruk Thackeray, Male Half-Orc Rogue 3
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Chay Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He has moderate length white hair. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Hedonist, Addict. Bonds: Immigrant, Religious. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Chay Greenbottle, Male Halfling Adept 16
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 16
Hit Points 68 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Persuasion +6, Sleight of Hand +10
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Elven, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 pp. Fire opal pendant on a fine gold chain (800 gp). Solid gold idol (800 gp). Gold cup set with emeralds (7000 gp). A roughly beaten golden orb (150 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (30 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp).


Social Check DCs


Frouse Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. His eyes are likewise green.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is a Maurezhi in disguise. He moved out south to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Flaws: Impulsive. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Frouse Pingun, Male Gnome Bard 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp.


Social Check DCs

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