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NPC Generator

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Advanced [show]


Eberdeb Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Eberdeb was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Eberdeb Cobblelob, Male Gnome Monk 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Zook Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey leather gloves, a grey jacket, and tight pants. He has golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Persistence. Bonds: Adventurer, Slave, Criminal record, Enemies. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Zook Umbodoben, Male Gnome Commoner 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 18 (+4)17 (+3)
Skills Athletics +2, Insight +6
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +6

Possessions: 2000 cp.


Social Check DCs


Dain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His brown hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Cynical. Bonds: Rich, In love, Immigrant. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Dain Ungart, Male Dwarf Druid 3
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Bullseye lantern. 1 Silk rope. 1 Good lock.


Social Check DCs


Moon Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has styled his orange fur well, parting it to the left. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Moon's homeland. Moon decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Has a crush. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Moon Of Winter, Male Tabaxi Monk 5
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +7, History +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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